Minefield
Phase 1
Phase 2
Finals
For some examples of selecting mine numbers and some battle situations, check out the Minefield Examples page.
Modifications
Simple: The mine numbers that the host rolls at the beginning of the game are used throughout the game and are not rerolled when a round of attacks ends.
Stacked: After a round of attacks ends, the mine numbers that the host rolls are added onto the already existing mine numbers.
Double Whammy: The host rolls two times for mine numbers at the beginning of the game (or each round depending on the variation).
- The host will gather a PL and the players will PM their attacks. Then, the host will .roll 10 and .pick beginning, end to determine what the mine numbers will be.
- The .roll 10 command is used to determine a number of reference for the mine number
- The .pick beginning, end command is used to determine which digit of a roll will be used to determine the mine numbers
- For example, assume that our .roll 10 command gives us the number 6 and our .pick beginning, end command gives us beginning. That would mean that the mine numbers for that round are any numbers that begin with 6. (i.e. 60-69.)
- Assume instead that the .roll 10 command gives us the number 4 and our .pick beginning, end command gives us end. That would mean that the mine numbers for that round are any numbers that end with 4. (i.e. 4, 14, 24, ..., 94.)
- NOTE TO HOSTS: Getting 10 with .roll 10 is an interesting case.
- If you get 10 and end, the mine numbers will be any numbers that end in 0. (i.e. 10, 20, 30, ..., 100)
- If you get 10 and beginning, the mine numbers will be any numbers that are single digits and also 100. (i.e. 1-9 and 100)
- At any given point in a standard game, there should be 10 mine numbers per round using this system.
- Once the mine numbers are selected, the host will clarify to the chat what the mine numbers are for that round. Then, the host will move on to attacks.
Phase 2
- When the host carries out attacks, the rolls will be 100 vs. 100 in every battle.
- If a player rolls a mine number, they are immediately eliminated from the game, regardless of whether they are the attacker or the defender.
- If the attacker rolls a mine number, they are eliminated from the game, and the defender does not roll. The host then moves on to the next attack.
- If the defender rolls a mine number, they are eliminated from the game, regardless of whether or not they rolled higher than the attacker. This is because mine numbers take priority over the winner of the roll battle.
- Once the host has gone through all the attacks in a round, they will repeat Phase 1 to roll new mine numbers for the next round.
Finals
- When there are two players left, the host can decide to either roll new mine numbers, or keep the mine numbers from the last round before Finals. Then, the two players battle 100 vs. 100 with whatever mine numbers are present.
For some examples of selecting mine numbers and some battle situations, check out the Minefield Examples page.
Modifications
Simple: The mine numbers that the host rolls at the beginning of the game are used throughout the game and are not rerolled when a round of attacks ends.
Stacked: After a round of attacks ends, the mine numbers that the host rolls are added onto the already existing mine numbers.
Double Whammy: The host rolls two times for mine numbers at the beginning of the game (or each round depending on the variation).
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