Hide and Seek Tag
It’s a classic and innocent game of hide and seek with the seeker trying to find and tag everyone else in the game.
The game ends when the seeker has found everyone or if they are unable to tag someone for a total of 4 times (number can change depending on host).
Places To Hide: Closet, Under the Bed, Basement, and Attic.
The game is played as follows:
Example PL format for Hosts:
PL: Player 1, Player 2, Player 3 | Seeker: Player 4 | Rounds with no tags: 0 | Hiding Places: Closet, Under the Bed, Basement, Attic
Modifications
Extended: Add up to 6 more hiding places (shed, garage, kitchen, shower, behind the sofa, laundry room) and increase amount of no tag rounds for the seeker as necessary (an extra miss for each place added). When the seeker is down to their last miss, the amount of places left is reduced to 3 similar to normal hide and seek.
Juggernaut: the roll of the seeker is increased by 10 for each person tagged.
Freeze Tag (extremely long): If a player successfully avoids being found 5 times(doesn’t apply to being found and avoiding a tag), they may decide to tag someone back into the game. Tagging someone back in removes 2 misses from the seeker’s counter.
The game ends when the seeker has found everyone or if they are unable to tag someone for a total of 4 times (number can change depending on host).
Places To Hide: Closet, Under the Bed, Basement, and Attic.
The game is played as follows:
- The host asks for signups and once signups are closed, does a !pick of the PL in order to see who is the seeker.
- Everyone decides on a place to hide (or seek if the seeker) and pms the host their place of choice.
- If the seeker chooses the same spot as other players, then it’s a 150 vs. 100 roll on whether the seeker can tag them. If a player is tagged, they are out. If there is a tie in the roll there is not a reroll, the tie goes to the seeker.
- Reduce the number of hiding places to 2 if the seeker is only allowed to miss one more time (3 misses in standard play) OR if the seeker only has one hider left to catch.
- If the seeker fails to tag someone for the 4th time (in standard play), then the game is over. A roll battle between the remaining players determines the winner and second place. If the seeker wins by tagging multiple people in the same round, roll battle among those just tagged to see who gets 2nd place.
Example PL format for Hosts:
PL: Player 1, Player 2, Player 3 | Seeker: Player 4 | Rounds with no tags: 0 | Hiding Places: Closet, Under the Bed, Basement, Attic
Modifications
Extended: Add up to 6 more hiding places (shed, garage, kitchen, shower, behind the sofa, laundry room) and increase amount of no tag rounds for the seeker as necessary (an extra miss for each place added). When the seeker is down to their last miss, the amount of places left is reduced to 3 similar to normal hide and seek.
Juggernaut: the roll of the seeker is increased by 10 for each person tagged.
Freeze Tag (extremely long): If a player successfully avoids being found 5 times(doesn’t apply to being found and avoiding a tag), they may decide to tag someone back into the game. Tagging someone back in removes 2 misses from the seeker’s counter.
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