Hidden Power Survivor
Phase 1
Phase 2
Phase 3
The host continues to ask and roll for attacks until there is only one player left alive.
- The host collects a PL.
- Then, the host PMs every player their HP by rolling !roll 21+99 in their PMs.
Phase 2
- The host asks for attacks in PMs. After those are collected, attacks are rolled. Everyone rolls out of 50 and has an evasion of 3.
- Critical Hits: There is one item in this game, the Critical Hit Booster (CHB)! Use .pick to find who will get this item. Anyone with this item can achieve a critical hit as follows
- If the person with the CHB wins against an opponent with the opponent getting a roll of 10 or lower, the attack deals twice as much damage to the opponent.
- After every round, the Critical Hit Booster changes hands to someone who has not yet had it (with .pick).
- The pick should be private, with only the person holding the CHB knowing that they have it for the round.
- If everyone has had the CHB during the game, the host can start a fresh rotation.
- Do not roll for evasion in the case of a critical hit. (i.e. critical hits take priority before evasion)
- Only the person with the CHB can get critical hits!
- When attacks are rolled, if the attacker rolls higher than the defender, the defender loses an amount of HP equal to the attacker’s roll (not the difference!), and the same applies for defenders beating attackers. There is no AI.
- After every attack, the evasion is rolled for the losing player in the winner’s PMs. When evading, the host rolls out of 10. If the roll is equal to or below the evasion number of the player with the lower roll, the hit does not count and no one loses HP.
Phase 3
The host continues to ask and roll for attacks until there is only one player left alive.
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