Dual Hidden Type
The basic premise of Hidden Type Dual Type is that it is a variation of Hidden Type, but instead of one type, users are able to select two types. Here's how that works.
Phase 1
Players PM the host with their types. Typically, it will be in the order of Attacking / Defending.
To better explain this phase, let's use a Water / Fairy typing as an example. By choosing Water / Fairy, you're selecting Water as your Attacking type and Fairy as your Defending type. If you were to attack a use who was Grass / Fire, then you would earn a super effective roll (which we will go into later). This is because Water is super effective against Fire; your Attacking type is super effective against the Defending type. Now if they were to attack you, however, the roll would only be neutral, since Grass is neutral against Fairy. Here's a visual example to put it into perspective:
Player 1: Dark / Water, attack Player 2
Host: gotcha
Player 2: Fire / Psychic, attack Player 1
Host: gotcha
Host: Player 1 attacks Player 2, the attack is Super Effective
Host: .roll 125
Host: .roll 100
Host: Player 2 attacks Player 1, the attack is Not Very Effective
Host: .roll 75
Host: .roll 100
This is because Dark is super effective against Psychic, hence the first set of !roll, while Fire is not very effective against Water, hence the second set of !roll. If it were say Fire vs Normal, then the !roll would be 100. Hopefully this makes sense to you! If it doesn't, feel free to PM any auth in the room (+ or above) for help and we'll be sure to help you as best we can.
Phase 2
Players PM hosts attacks. This phase is where you simply pick a person to attack. Because you don't know their typings, it's really a risky game to take!
Phase 3
Rolls are done in chat with type taken into account.
Here's how rolls play out:
If the attacking type is super effective against the defending type:
Attacking: !roll 125
Defending: !roll 100
If the attacking type is neutral to the defending type:
Attacking: !roll 100
Defending: !roll 100
If the defending type resists the attacking type:
Attacking: !roll 75
Defending: !roll 100
If the defending type is immune to the attacking type:
Attacking: !roll 75
Defending: !roll 125
Rules:
Phase 1
Players PM the host with their types. Typically, it will be in the order of Attacking / Defending.
To better explain this phase, let's use a Water / Fairy typing as an example. By choosing Water / Fairy, you're selecting Water as your Attacking type and Fairy as your Defending type. If you were to attack a use who was Grass / Fire, then you would earn a super effective roll (which we will go into later). This is because Water is super effective against Fire; your Attacking type is super effective against the Defending type. Now if they were to attack you, however, the roll would only be neutral, since Grass is neutral against Fairy. Here's a visual example to put it into perspective:
Player 1: Dark / Water, attack Player 2
Host: gotcha
Player 2: Fire / Psychic, attack Player 1
Host: gotcha
Host: Player 1 attacks Player 2, the attack is Super Effective
Host: .roll 125
Host: .roll 100
Host: Player 2 attacks Player 1, the attack is Not Very Effective
Host: .roll 75
Host: .roll 100
This is because Dark is super effective against Psychic, hence the first set of !roll, while Fire is not very effective against Water, hence the second set of !roll. If it were say Fire vs Normal, then the !roll would be 100. Hopefully this makes sense to you! If it doesn't, feel free to PM any auth in the room (+ or above) for help and we'll be sure to help you as best we can.
Phase 2
Players PM hosts attacks. This phase is where you simply pick a person to attack. Because you don't know their typings, it's really a risky game to take!
Phase 3
Rolls are done in chat with type taken into account.
Here's how rolls play out:
If the attacking type is super effective against the defending type:
Attacking: !roll 125
Defending: !roll 100
If the attacking type is neutral to the defending type:
Attacking: !roll 100
Defending: !roll 100
If the defending type resists the attacking type:
Attacking: !roll 75
Defending: !roll 100
If the defending type is immune to the attacking type:
Attacking: !roll 75
Defending: !roll 125
Rules:
- No alliances are allowed!
- Attacker Immunity (AI) is turned on, meaning if you were to attack somebody and the attack was unsuccessful (as in you get the lower roll), then nobody is eliminated.
- You are able to choose to attack nobody.
- Types do not change in-between round unless Protean mode is turned on.
Modification by Lunar