Dexterity
Phase 1: Each player PMs the host a weapon to use this phase. It will be used in defensive rolls and offensive rolls.
Phase 2: Each player PMs the host a target.
Phase 2: Each player PMs the host a target.
Other things to know:
- For an attack to hit, the number rolled must be below or equal to the accuracy percentage using !roll/!dice 100. ie: For Mass O' Ax to hit it's target the roll for accuracy must be below or equal to 30 (1-30)
- Only the winning roll between two players gets rolled for accuracy if that misses, nobody dies
- Remember to announce what exactly you are rolling for. ie: if you are rolling for Player 1's accuracy announce "Rolling for Player 1's accuracy".
Modifications
Fatigue: Accuracy rolls higher than a certain amount lead to instant death. Host discretion on the number after every round, but is usually played with a sliding scale of 5 after every round (round 1: no instant death, round 2: rolls of 95 and higher = instant death). Fatigue has higher priority than a hit (rolling 70 on the accuracy check of a sword when fatigue is at 70 = instant death of the attacker). Twig is counted as a roll of 100.
Theme by Present Evidence