Blackjack
Host makes a PL and starts everyone out with $100.
Players make bets in chat:
bet $20
- The host sets a timer (for 1 min or however long they want) (.timer 1). All bets are to be placed before the timer ends.
- After all bets are placed, the host deals themselves 1 card (.roll 13). This card is announced and then the host starts dealing cards to the players one by one, in chat.
GAME:
The players’ aim is to beat the total of the host while keeping their total less than or equal to 21.
CARDS:
The 13 cards are as follows:
1: Ace
11: Jack
12: Queen
13: King
2-10: 2-10 respectively
The values of the cards are as follows:
Ace: 1 or 11 (choice)
2-10: 2-10 respectively
Jack, Queen, King: 10
BETTING
BETS:
DEALS:
While dealing a player, the host rolls .roll 2d13 , then asks if the player wants to either:
After all the Players have played, the host deals for himself/herself. The Host follows these rules while dealing for himself/herself:
WIN/LOSE:
Players collect their winnings and/or lose their bets.
ATTACKING:
- After betting round, host asks players for attacks. Attacks are done HG style with the roll strength = cash in hand.
- On a successful attack, the loser dies.
- On a failed attack, the attacker loses half (rounded down) his cash to the bank. (99 -> 50)
- If a player runs out of money, they die.
Note: The game goes as: Betting -> Attacking -> Betting -> Attacking … until only 1 player is left
If 2 players are left at the beginning of an attacking round, AI is off.
Players make bets in chat:
bet $20
- The host sets a timer (for 1 min or however long they want) (.timer 1). All bets are to be placed before the timer ends.
- After all bets are placed, the host deals themselves 1 card (.roll 13). This card is announced and then the host starts dealing cards to the players one by one, in chat.
GAME:
The players’ aim is to beat the total of the host while keeping their total less than or equal to 21.
CARDS:
The 13 cards are as follows:
1: Ace
11: Jack
12: Queen
13: King
2-10: 2-10 respectively
The values of the cards are as follows:
Ace: 1 or 11 (choice)
2-10: 2-10 respectively
Jack, Queen, King: 10
BETTING
BETS:
- Each Player MUST place a bet.
- Bets must be at least $10 each.
DEALS:
While dealing a player, the host rolls .roll 2d13 , then asks if the player wants to either:
- Hit: The host gives 1 more card to the player and asks for a Hit/Stand
- Stand: The Player locks his/her hand and the host moves to the next Player.
- Double Down: (This can only be done after the Player has 2 cards) The player doubles his/her bet and the Host gives only 1 more card to the Player, and moves to the next player.
- Split: (Can only be done if the starting 2 cards received have the same value) The hand is split into 2 hands and the Player mirrors the bet initially placed. The player then plays for both the hands one by one.
- The player is said to be Burst, if his/her total becomes greater than 21.
After all the Players have played, the host deals for himself/herself. The Host follows these rules while dealing for himself/herself:
- Hit until the total reaches at least 17.
- Stand whenever 17 is crossed.
- Consider an Ace = 11. In the case of a burst, Ace is considered to be a 1.
WIN/LOSE:
Players collect their winnings and/or lose their bets.
- Player beats the host: Host returns an equal bet to the player. (e.g. if you start with 100 and bet 20, you will end with 120 by winning)
- Player gets burst or Player loses to the host: Player loses the bet.
- Player gets a BLACKJACK: Host return 1.5x payout. (e.g. if you start with 100 and bet 20, you will end with 130 by winning because 20 * 1.5 = 30)
- A blackjack occurs when a player gets a 21 total in the 2 starting cards.
ATTACKING:
- After betting round, host asks players for attacks. Attacks are done HG style with the roll strength = cash in hand.
- On a successful attack, the loser dies.
- On a failed attack, the attacker loses half (rounded down) his cash to the bank. (99 -> 50)
- If a player runs out of money, they die.
Note: The game goes as: Betting -> Attacking -> Betting -> Attacking … until only 1 player is left
If 2 players are left at the beginning of an attacking round, AI is off.
Theme by Tushavi