Yahtzee
Host makes a PL and starts everyone out with $100.
Players make bets in PMs:
Bets of at least $10 are accepted (Max $30)
The host will play the game with each player in PMs; players have 5 minutes to play, and the host can end the timer early if everyone finishes playing.
(The host can adjust the time based on PL size)
In this theme, we replicate the game Yahtzee by having the host roll 5d6 for players as they try to get Yahtzee!
The following is the table of dice combinations:
Players make bets in PMs:
Bets of at least $10 are accepted (Max $30)
The host will play the game with each player in PMs; players have 5 minutes to play, and the host can end the timer early if everyone finishes playing.
(The host can adjust the time based on PL size)
In this theme, we replicate the game Yahtzee by having the host roll 5d6 for players as they try to get Yahtzee!
The following is the table of dice combinations:
After the host rolls the first 5d6, the player must say which dice they will keep, and the remaining dice will be rerolled using .roll Xd6 where X is the remaining number of dice. This continues until 3 rolls are completed total (ie: a player keeps 2 dice from the first roll, so for the second roll the remaining 3 dice are rerolled using .roll 3d6).
Note:
- On a failed attack, AI, but the player loses half the money they had before the attack, rounded up.
- When there are only 2 players left, play another round of Yahtzee, then turn AI off for the Finals.
- If a player runs out of money, they die.
- If a player has insufficient funds (less than $10) for their first bet in the Slots Round. They are kicked out of the casino. (They die)
Note: The game goes as: Yahtzee -> Attacking -> Yahtzee -> Attacking …
Modifications
Short: Each player only gets one roll, and they get whatever payout matches it.
Theme by LS's Ghost