Wear Down
What's more fun than just one-shotting your opponent? Right! It's slowly hurting them and wearing them down, before dealing the final blow. In this theme that's exactly what you're going to do.
Preparations
Attacks
Finals
Modifications
Underdog RKO: Whenever two players roll the same number, the person with the highest HP dies. The other, the underdog, doesn’t lose HP whatever the roll was, but instead takes all the HP of his opponent and adds it up to his own. If both rolled 1, this mod applies and the one with the lower initial HP survives.
Fatal Underdog: Whenever a tie happens between people with equal HP, both die.
Double Up: Whenever you roll exactly your HP, aka a max roll, your HP doubles.
Anonymous: Why not just beat up random people who you don’t know the real identity of?
Warning: The host has to be very precise in keeping track of the HPs, as it immediately affects the next attack. For spotlight mode this can be done in the ,pick, but else it’s advisable to have a document/spreadsheet on another tab with the players and their rolls.
Preparations
- Gather a list of players and give them a certain amount of HP (similar to TD). It’s advisable to have less HP with a longer PL than with a shorter PL.
- Beware that in this theme the HP stat is always equal to the roll on attacks.
Attacks
- The attack phase in this theme can be done in HG or HGS style. Once you have an attack, you roll for both players.
- The key of this theme however is that people don’t instantly die, but they get worn down slowly. After both players rolled, their HP changes to the number they just rolled.
- Once a player’s HP hits 1, they die. It’s over, get dunked on.
- Rinse and repeat, it’s that simple.
Finals
- The finals just continue in the same way as the attack phase, until someone dies. You just !pick on who you roll first, then roll both, and repeat.
Modifications
Underdog RKO: Whenever two players roll the same number, the person with the highest HP dies. The other, the underdog, doesn’t lose HP whatever the roll was, but instead takes all the HP of his opponent and adds it up to his own. If both rolled 1, this mod applies and the one with the lower initial HP survives.
Fatal Underdog: Whenever a tie happens between people with equal HP, both die.
Double Up: Whenever you roll exactly your HP, aka a max roll, your HP doubles.
Anonymous: Why not just beat up random people who you don’t know the real identity of?
Warning: The host has to be very precise in keeping track of the HPs, as it immediately affects the next attack. For spotlight mode this can be done in the ,pick, but else it’s advisable to have a document/spreadsheet on another tab with the players and their rolls.
Theme by Henka