The Haunted Mansion
In this theme, players work together to advance through a ghost-filled mansion.
Map of the mansion:
Map of the mansion:
- All Players start in the Master Bedroom and collectively try to escape the mansion.
- Every player's base roll is 100.
- For every player that dies in the mansion, the remaining players' rolls increase by 5. Rolls do not change in the middle of a round.
- There is no specific order the rooms must be entered in. The host does .pick through the player list. The player selected must enter a room adjacent to the room they're currently in.
- Players must go through at least 1 Mystery Room.
- To determine what happens when players move from room to room, use .pick ghost, no
- If “no” is picked - players all survive and move on to the next room
- If “ghost” is picked - gastly appears! Gastly rolls out of 100, and each player rolls out of 100 (+5 for each fallen player)
- Mystery Rooms: These rooms' effects are up to the user hosting this theme.
- Mansion Gates: The end is near, but a Gengar appears! Gengar rolls 130 versus the players' accumulated rolls through the game (100+5 per dead player).
- If everybody dies against Gengar then Gengar is the winner of the game.
- If more than one player makes it past Gengar, they have a roll battle to determine the winner.
- If every player dies before making it to the Mansion Gates, all the players are revived in the room the final player died.
Modifications
Haunter: Each round after round 2, haunter licks a player at random. This player instantly dies.
Panic Edition:
- Players PM which room they want to go into separately.
- If all players die, they revive in the room they were last alive in, and they CANNOT try to reenter the room they failed to enter. This does not apply to mystery rooms
- The pick command to determine whether gastly appears or not is done separately for each player.
Theme by LS's Ghost