Robbery
Phase 1
Host makes PL and asks everyone to rob a bank in PMs with the host. Each player starts with 1 coin and rolls 10 in PMs with the host to steal from the bank. The player can choose to stop robbing at any time and they will gain coins equal to the sum of all their rolls in the host's PMs. However, if they roll a 1 at any point, they will lose all their earnings and stay at 1 coin.
Phase 2
Host makes PL, not revealing the coins each player holds. Players attack each other with rolls 100 vs. 100
On a successful attack: the attacker robs the defender the same way in phase 1 (but this time in chat)
On a failed attack: the defender gets to rob the attacker only once. (.roll 10)
A robber can continue to rob even if they exceeded the amount of coins the defender has, but only get the coins they have. (Eg: attacker rolls to rob 30 coins, but the defender only had 5, so the robber gets 5 coins)
When a round ends, any player with no coins dies (eliminated) and also, the player with the least coins is arrested (eliminated).
If multiple players are tied for the lowest amount of coins (say this amount is n), .roll n
x being the result of .roll n, then x many players get arrested. Choose these players by silent roll battle or use pick/shuffle
Finals
Roll battle with the rolls equal to the amount of coins each player has.
Modifications
Snitch: The player(s) being arrested try to guess who has the most coins. On a successful guess, the police release them and instead arrest the player with the most coins. (For multiple arrests, only 1 player can go back to the PL)
Heavy Penalty: On rolling a 1 while robbing a player, you lose all the coins held. (by Rainshaft)
Host makes PL and asks everyone to rob a bank in PMs with the host. Each player starts with 1 coin and rolls 10 in PMs with the host to steal from the bank. The player can choose to stop robbing at any time and they will gain coins equal to the sum of all their rolls in the host's PMs. However, if they roll a 1 at any point, they will lose all their earnings and stay at 1 coin.
Phase 2
Host makes PL, not revealing the coins each player holds. Players attack each other with rolls 100 vs. 100
On a successful attack: the attacker robs the defender the same way in phase 1 (but this time in chat)
On a failed attack: the defender gets to rob the attacker only once. (.roll 10)
A robber can continue to rob even if they exceeded the amount of coins the defender has, but only get the coins they have. (Eg: attacker rolls to rob 30 coins, but the defender only had 5, so the robber gets 5 coins)
When a round ends, any player with no coins dies (eliminated) and also, the player with the least coins is arrested (eliminated).
If multiple players are tied for the lowest amount of coins (say this amount is n), .roll n
x being the result of .roll n, then x many players get arrested. Choose these players by silent roll battle or use pick/shuffle
Finals
Roll battle with the rolls equal to the amount of coins each player has.
Modifications
Snitch: The player(s) being arrested try to guess who has the most coins. On a successful guess, the police release them and instead arrest the player with the most coins. (For multiple arrests, only 1 player can go back to the PL)
Heavy Penalty: On rolling a 1 while robbing a player, you lose all the coins held. (by Rainshaft)
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