Puppet Master
Phase 1: Team and Puppet Master Selection
Phase 2: Investigations
Phase 3: Attacks
Orion attacks Big Dipper!
For Orion!
.roll 100 (56)
For Dipper!
.roll 100 (98)
Orion is eliminated, and they were on Team Red!
Phase 4: Role Switch
Finals
Modifications
Nerfed Friendly Fire: If you attack a teammate, the defense rolls 125.
- The host will split the competing players into two teams. Players will not know who is on their team, only what team they are on.
- One player on each team is selected to be the Puppet Master using /pick (so that nobody but the host can see who is selected). The Puppet Master can control one player’s attack for the round. However, the Puppet Master also gets their own attack.
- If both Puppet Masters redirect the same player's attack, the host will /pick to determine which of the Puppet Master's redirects happens.
- This theme is typically played with a PL of 6 or higher. If there aren’t enough players, the PL will not be split into teams, and instead it will be every player for themselves trying to take out the Puppet Master.
Phase 2: Investigations
- The host will pick one/two players (host chooses whether to pick one or two) using .pick. These players will PM the host a player of their choice. The host will respond by telling them whether or not they are on the same team.
Phase 3: Attacks
- All players will get a chance to attack, including the Puppet Masters. All players PM the host who they will attack and the host will decide turn order. Players can attack their teammates, whether intentionally or by mistake. Each battle is 100 vs. 100.
- After a player dies, the host reveals what Team they were on.
Orion attacks Big Dipper!
For Orion!
.roll 100 (56)
For Dipper!
.roll 100 (98)
Orion is eliminated, and they were on Team Red!
Phase 4: Role Switch
- The host will pick two people using the same method to be the next Puppet Masters. If all players have been a Puppet Master, the host will add all players back to the /pick to select the next Puppet Master. If the game has less than 6 players, the host may decide that the first player selected as the Puppet Master will be the Puppet Master for the entire game, or they may switch the role around as normal.
Finals
- 1st Place goes to the person who eliminated the opposing team's Puppet Master.
- If a Puppet Master controlled someone into the winning elimination, the Puppet Master is credited with the elimination, not the controlled player
- The remaining players on the winning team who were not yet eliminated by the end of the game will roll battle to determine who gets 2nd Place. Each player will roll 100
- If your team’s Puppet Master dies, you are ineligible to win or come second, even if you had not been eliminated by the end of the game.
Modifications
Nerfed Friendly Fire: If you attack a teammate, the defense rolls 125.
Theme by Orion's Sign