Minefield Examples
The host will roll 10 and pick between beginning and end. The results of these two actions will produce the mine numbers to start the game. Here are a few examples:
Example 1
Host: !roll 10
Random number (1 - 10): 1
Host: !pick beginning, end
We randomly picked: end
1 and end means that any number rolled that ends in the number 1 causes instant death!
(1, 11, 21, 31, 41, 51, 61, 71, 81, & 91)
(this is the same for all other numbers)
Example 2
Host: !dice 10
Random number (1 - 10): 7
Host: !pick beginning, end
We randomly picked: beginning
7 and beginning means that any number rolled that begins with the number 7 causes instant death!
(70, 71, 72, 73, 74, 75, 76, 77, 78, 79) AKA (70-79)
(this is the same for all other numbers)
When rolling 10, getting 10 counts as zero, but 10 and 100 are mine numbers regardless. See Example 3.
Example 3
Host: !dice 10
Random number (1 - 10): 10
Host: !pick beginning, end
We randomly picked: beginning
10 and beginning means that any number rolled that begins with the number 0 or that is 10 or 100 causes instant death!
(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 100) AKA (1-10, 100)
All single digit numbers count as numbers that start with zero.
Let’s take Example 1 as a reference for Examples 4 and 5. If one player rolls a mine number, it does not matter if they won the roll or not, they are eliminated.
If the first player’s roll is a mine number, they are immediately eliminated and the host does not roll for the second player.
Example 4 (mine numbers taken from Example 1)
Host: For Player 1
Host: !roll 100
Random number (1 - 100): 39
Host: For Player 2
Host: !roll 100
Random number (1 - 100): 71
Host: Player 2 rolled a mine number and is eliminated! Good game Player 2!
Example 5 (mine numbers taken from Example 1)
Host: For Player 1
Host: !roll 100
Random number (1 - 100): 41
Host: Player 1 rolled a mine number and is eliminated! Good game Player 1!
Mine numbers take priority, which is why the second player does not even roll if a mine number is already rolled for the first player.
Example 1
Host: !roll 10
Random number (1 - 10): 1
Host: !pick beginning, end
We randomly picked: end
1 and end means that any number rolled that ends in the number 1 causes instant death!
(1, 11, 21, 31, 41, 51, 61, 71, 81, & 91)
(this is the same for all other numbers)
Example 2
Host: !dice 10
Random number (1 - 10): 7
Host: !pick beginning, end
We randomly picked: beginning
7 and beginning means that any number rolled that begins with the number 7 causes instant death!
(70, 71, 72, 73, 74, 75, 76, 77, 78, 79) AKA (70-79)
(this is the same for all other numbers)
When rolling 10, getting 10 counts as zero, but 10 and 100 are mine numbers regardless. See Example 3.
Example 3
Host: !dice 10
Random number (1 - 10): 10
Host: !pick beginning, end
We randomly picked: beginning
10 and beginning means that any number rolled that begins with the number 0 or that is 10 or 100 causes instant death!
(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 100) AKA (1-10, 100)
All single digit numbers count as numbers that start with zero.
Let’s take Example 1 as a reference for Examples 4 and 5. If one player rolls a mine number, it does not matter if they won the roll or not, they are eliminated.
If the first player’s roll is a mine number, they are immediately eliminated and the host does not roll for the second player.
Example 4 (mine numbers taken from Example 1)
Host: For Player 1
Host: !roll 100
Random number (1 - 100): 39
Host: For Player 2
Host: !roll 100
Random number (1 - 100): 71
Host: Player 2 rolled a mine number and is eliminated! Good game Player 2!
Example 5 (mine numbers taken from Example 1)
Host: For Player 1
Host: !roll 100
Random number (1 - 100): 41
Host: Player 1 rolled a mine number and is eliminated! Good game Player 1!
Mine numbers take priority, which is why the second player does not even roll if a mine number is already rolled for the first player.