Dodgeball
Phase 1
Phase 2
Modifications
Revival: If the defender rolled a 69, 100 or tied… the team gets back 1 player (order of getting teammates back based on who was eliminated first)
- Host divides the PL into 2 teams:
- Even Players (Equal Teams): First move is decided by !pick team1, team2
- Odd Players (Unequal Teams): Team with less players moves first.
Phase 2
- The attacking team decides upon a player to attack from the opponent team and tells the host.
- Attacking roll : !roll Xd100 (where X is the number of players in the attacking team)
- Dodging : The defending team tries to guess who will be attacked and on a successful guess, they get the opportunity to dodge the ball by rolling !roll 50+50 instead of rolling !roll 100. (There must be at least 2 players remaining in the team to guess the defender)
- Catch: On a successfully predicted dodge, the dodger can make an extra attack at one of the players of the opposing team. Roll 100 vs roll 100
- Successful attack = RIP player
- Failed attack = AI
- The attacking team becomes the defender and the defending team becomes the attacker.
- Rinse and repeat until 1 team remains
- HGS for the remaining players on the surviving team
Modifications
Revival: If the defender rolled a 69, 100 or tied… the team gets back 1 player (order of getting teammates back based on who was eliminated first)
Theme by Tushavi