Classic
Phase 1
Once the host says to begin forming alliances, PM other players to form an alliance, you have the choice of going solo if you wish, and you will be automatically solo if you do not PM an alliance. You are able to betray your alliance later if you wish to. You're given as much time to form an alliance as the host desires, however the host is limited to a maximum of 5 minutes for this phase.
Phase
If you have agreed to be in an alliance, you and the other players will PM the host your alliance. All you have to do is PM the host the player(s) that have agreed to ally with you. For an alliance to be valid, each member of a given alliance has to PM the same people. If one of the PMs are wrong the alliance won't become an official alliance on the Player List. This is the most complicated part of the whole game so do your best with it and talk to staff if you need help (preferably staff that are not also in the game.) You may also create a groupchat for an alliance, and invite all members and the host. Note: The host can restrict how many players can be in one alliance if they want.
Phase 3
Now is the time you choose your target for an attack. The host will post a PL of the alliances and solos for all players to see. You can choose to attack an alliance or a solo player, not a singular player. If you're in an alliance you all will have to PM the same attack or the attack will be canceled (or bold it in your groupchat). You can also betray your teammates as another option if you're in an alliance. Betrayals have priority so they should be the first attacks to occur.
Once the host has received all attacks, the host will roll them. As said previously, betrayals always happen first. All rolls for attacks will formatted .roll Xd100 where X is the amount of players in an alliance. The winner of the roll battle is determined by the highest roll, NOT by the sum of all the rolls. If an alliance loses, everyone in the alliance dies. Repeat this phase until there is one player/alliance remaining. If there is one alliance remaining, finish off the game Hunger Games style.
Things to Remember
Once the host says to begin forming alliances, PM other players to form an alliance, you have the choice of going solo if you wish, and you will be automatically solo if you do not PM an alliance. You are able to betray your alliance later if you wish to. You're given as much time to form an alliance as the host desires, however the host is limited to a maximum of 5 minutes for this phase.
Phase
If you have agreed to be in an alliance, you and the other players will PM the host your alliance. All you have to do is PM the host the player(s) that have agreed to ally with you. For an alliance to be valid, each member of a given alliance has to PM the same people. If one of the PMs are wrong the alliance won't become an official alliance on the Player List. This is the most complicated part of the whole game so do your best with it and talk to staff if you need help (preferably staff that are not also in the game.) You may also create a groupchat for an alliance, and invite all members and the host. Note: The host can restrict how many players can be in one alliance if they want.
Phase 3
Now is the time you choose your target for an attack. The host will post a PL of the alliances and solos for all players to see. You can choose to attack an alliance or a solo player, not a singular player. If you're in an alliance you all will have to PM the same attack or the attack will be canceled (or bold it in your groupchat). You can also betray your teammates as another option if you're in an alliance. Betrayals have priority so they should be the first attacks to occur.
Once the host has received all attacks, the host will roll them. As said previously, betrayals always happen first. All rolls for attacks will formatted .roll Xd100 where X is the amount of players in an alliance. The winner of the roll battle is determined by the highest roll, NOT by the sum of all the rolls. If an alliance loses, everyone in the alliance dies. Repeat this phase until there is one player/alliance remaining. If there is one alliance remaining, finish off the game Hunger Games style.
Things to Remember
- If a player was killed before their attack, skip their attack.
- When there is a betrayal the attacks to the betrayed alliance are negated.
- Betrayals always go first.
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