Battle of the Elements
In this theme, players will have to face four unique weather elements on their trek to make it to the very top. These elements include… The Brutal Blizzard, The Devious Desert, The Ominous Ocean, and finally, The Vicious Volcano!
Players will be forced to go through these four zones in the order that they are listed above, and the one brave survivor that is able to make it through all four zones the fastest (fewest rounds) will be crowned the winner! This will be no easy task, however.
Players will all start in The Brutal Blizzard, and EVERY round players will be PMed !roll 4. If they roll a 1, they will choose another player to attack, and if they win the battle they gain 25 to their roll. If they roll a 2, nothing happens. If they roll a 3, they will choose another player to attack, and whoever loses the battle will lose 20 to their roll. If a 4 is rolled, players can attack another player, using the rolls each one has, to steal 5 from their roll permanently (players do not die if they are stolen from).
Players will have to face an obstacle (e.g. Yeti, Sphinx, Kraken, Dragon) in each zone, and in order to move to the next, they must defeat said obstacle. Players DO NOT die if they roll lower than an obstacle, they just cannot move to the next zone UNTIL they defeat it. Hosts can use !pick in chat to decipher who attacks each obstacle first. Player attacks carry out before monster attacks, and the boosts are used for that round.
Players gain 5 to their roll after defeating each zone. To make hosting easier, one roll will be rolled for the obstacle at the beginning of the round, and all players will try to beat that roll.
The Brutal Blizzard obstacle rolls 105
The Devious Desert obstacle rolls 110
The Ominous Ocean obstacle rolls 115
The Vicious Volcano obstacle rolls 120
At the end, if more than one player has finished all four zones at the same time, they will roll battle with their bonuses (They should have a roll of 120, unless more or less from player attack boosts) and whoever wins between them will be crowned champion of the elements. Otherwise, whoever makes it to the top the fastest is the winner!
This theme is very open to customization, from the zones and obstacles to the !roll 4 effects themselves. Use this to your advantage when hosting to create a more interesting game!
Modifications
Ambush: Once per game, another player may state that they wish to ambush another player in their area. If the player they chose to ambush succeeds in leaving the terrain, the player can be ambushed so that their spot in the next terrain can be taken by the ambusher. Roll battle will be 100 vs 150.
Players will be forced to go through these four zones in the order that they are listed above, and the one brave survivor that is able to make it through all four zones the fastest (fewest rounds) will be crowned the winner! This will be no easy task, however.
Players will all start in The Brutal Blizzard, and EVERY round players will be PMed !roll 4. If they roll a 1, they will choose another player to attack, and if they win the battle they gain 25 to their roll. If they roll a 2, nothing happens. If they roll a 3, they will choose another player to attack, and whoever loses the battle will lose 20 to their roll. If a 4 is rolled, players can attack another player, using the rolls each one has, to steal 5 from their roll permanently (players do not die if they are stolen from).
Players will have to face an obstacle (e.g. Yeti, Sphinx, Kraken, Dragon) in each zone, and in order to move to the next, they must defeat said obstacle. Players DO NOT die if they roll lower than an obstacle, they just cannot move to the next zone UNTIL they defeat it. Hosts can use !pick in chat to decipher who attacks each obstacle first. Player attacks carry out before monster attacks, and the boosts are used for that round.
Players gain 5 to their roll after defeating each zone. To make hosting easier, one roll will be rolled for the obstacle at the beginning of the round, and all players will try to beat that roll.
The Brutal Blizzard obstacle rolls 105
The Devious Desert obstacle rolls 110
The Ominous Ocean obstacle rolls 115
The Vicious Volcano obstacle rolls 120
At the end, if more than one player has finished all four zones at the same time, they will roll battle with their bonuses (They should have a roll of 120, unless more or less from player attack boosts) and whoever wins between them will be crowned champion of the elements. Otherwise, whoever makes it to the top the fastest is the winner!
This theme is very open to customization, from the zones and obstacles to the !roll 4 effects themselves. Use this to your advantage when hosting to create a more interesting game!
Modifications
Ambush: Once per game, another player may state that they wish to ambush another player in their area. If the player they chose to ambush succeeds in leaving the terrain, the player can be ambushed so that their spot in the next terrain can be taken by the ambusher. Roll battle will be 100 vs 150.
Theme by deetah & Felucia