Status Condition Survivor
In this theme there are six status conditions: Poison, Paralysis, Burn, Confusion, Sleep, and Freeze. Each one affects how you roll and play the game.
To start, the host will compile a PL, and use /pick to distribute the conditions. Two or more people can have the same condition. Here’s how each condition affects how you play:
To start, the host will compile a PL, and use /pick to distribute the conditions. Two or more people can have the same condition. Here’s how each condition affects how you play:
Other Notes:
Example:
PL: Player 1 (Sleep), Player 2 (Confused), Player 3 (Frozen), Player 4 (Burned), Player 5 (Paralyzed), Player 6 (Poisoned).
Don’t actually put the conditions in the PL, this is just for the example.
The host would now pick for those who are frozen.
Ex: .pick Attack, Nope, Nope
We randomly picked: Attack
Player 3 attacks Player 6 first!
For Player 3:
.roll 100
Rolling (1 to 100): 91
For Player 6:
.dice 110
Rolling (1 to 110): 11
RIP Player 6! Player 6 was poisoned!
Next, Player 4 attacks Player 1!
For Player 4:
.roll 75
Rolling (1 to 75): 53
For Player 1:
.dice 95
Rolling (1 to 95): 81
Since there is Attacker’s Immunity, no one dies!
Player 1 attacks Player 5 now!
For Player 1:
.roll 120
Rolling (1 to 120): 76
For Player 5:
.dice 95
Rolling (1 to 95): 12
Player 5 dies! He was paralyzed!
Lastly, Player 2 attacks Player 3!
For Player 2:
.roll 100
Rolling (1 to 100): 55
For Player 3:
.dice 100
Rolling (1 to 100): 41
Since Player 2 is confused, we have to see if the attack lands!
Accuracy:
.pick Hit, Miss
We randomly picked: Miss
The attack misses, round over!
Modifications
Full Heal: The host can choose to add a full heal to the game! The full heal would be distributed using /pick right after all conditions are distributed. Whoever is fully healed gets their condition nullified and they roll 100 for the entire game.
- Attacker’s Immunity is on.
- For the finals, all conditions are nullified and rolls are out of 100.
- Sleeping players attack on round 1, and are allowed to attack every other round after that.
Example:
PL: Player 1 (Sleep), Player 2 (Confused), Player 3 (Frozen), Player 4 (Burned), Player 5 (Paralyzed), Player 6 (Poisoned).
Don’t actually put the conditions in the PL, this is just for the example.
The host would now pick for those who are frozen.
Ex: .pick Attack, Nope, Nope
We randomly picked: Attack
Player 3 attacks Player 6 first!
For Player 3:
.roll 100
Rolling (1 to 100): 91
For Player 6:
.dice 110
Rolling (1 to 110): 11
RIP Player 6! Player 6 was poisoned!
Next, Player 4 attacks Player 1!
For Player 4:
.roll 75
Rolling (1 to 75): 53
For Player 1:
.dice 95
Rolling (1 to 95): 81
Since there is Attacker’s Immunity, no one dies!
Player 1 attacks Player 5 now!
For Player 1:
.roll 120
Rolling (1 to 120): 76
For Player 5:
.dice 95
Rolling (1 to 95): 12
Player 5 dies! He was paralyzed!
Lastly, Player 2 attacks Player 3!
For Player 2:
.roll 100
Rolling (1 to 100): 55
For Player 3:
.dice 100
Rolling (1 to 100): 41
Since Player 2 is confused, we have to see if the attack lands!
Accuracy:
.pick Hit, Miss
We randomly picked: Miss
The attack misses, round over!
Modifications
Full Heal: The host can choose to add a full heal to the game! The full heal would be distributed using /pick right after all conditions are distributed. Whoever is fully healed gets their condition nullified and they roll 100 for the entire game.
Theme by deetah