Santa's Automated Workshop (SAW)
Get all the presents and deliver them to the lower levels of Santa's Workshop so he can deliver them all around the world using his magical underground monorail line!
How to Play
The key item: The Holy Candy Cane Key (Call it the Cane for short).
The only one who can actually enter the depths below is the one holding the cane.
The host will PM a random player the candy cane (simply roll a die with an amount of sides equal to the amount of players).
For example: /roll 6 and you get 5. PM it to the 5th person on the PL.
Important: It must be /roll. Do not do !roll, as players will immediately know who the CCC is.
If the Candy Cane Deliverer is Attacked, the Candy Cane Deliverer has 80 sides instead of 100 on his roll.
If the Candy Cane Deliverer attacks, he gets 120 sides on his die.
Example of a game: PL: Zeep, boTTT, Sir Vivor, Lunarixis II,
Private_PenQuin: /roll 4
Roll (1 - 4): 2
/pm boTTT, You are the Candy Cane Carrier!
Private_PenQuin: Let the games begin!
Zeep attacks boTTT! boTTT is the CCC!
!roll 100
Roll (1-100): 89
(Since the attacker’s roll is higher than the limit of the CCC, the CCC dies.)
Private_PenQuin: boTTT has died! Zeep is the CCC!
And gameplay continues as would a regular game of Survivor.
The Arms: (5 Players Or More)
The host may control the Conveyor Belt’s Arms. There are 4 arms and each has only 50 sides on each die. The arms CANNOT form an alliance, so it cannot be used to form OP stuff.
Example: Private_PenQuin: Arms, Arise! (The Arms have risen! The arms MUST attack random targets the first time they are reprogrammed).
Private_PenQuin: !roll 3
Roll (1-3): 2
(The arm attacks Sir Vivor).
This continues until all arms have attacked. However, if the arms attack more than 2 times in a row, everyone gains a mistake. This is because the arms are unable to sort and finish the presents. This alerts Santa Claus. If Santa realizes everyone has made 3 mistakes, the game ends.
Important to note: If you are killed by an arm, you are not eliminated. However, if you are the CCC, you lose the candy cane. The host announces if he beat the CCC with his arm. After the host does this, everyone will have 2 rounds to find the right arm and destroy it. However, do not destroy too many, as you gain a mistake if you destroy an arm. If you destroy the right arm, the host does not reveal who the CCC is.
The host counts the mistakes. The “Mistake Counter” appears next to all the player names on the PL. Example: Private_PenQuin: PL: Zeep, Sir Vivor, Lunarixis II. Mistakes: 1.
One last thing a few people will have doubts about; Alliances. Alliances are strictly prohibited for the fact that… you know what? If you want alliances I will let you ally. If you tell the host you ally, the host will say if they are the CCC. However, you cannot tell anyone. You CANNOT betray the CCC, as any alliances made in this game cannot have traitors until the finals.
You win by surviving as the CCC alone. NO players may remain except you. What are you waiting for? Kill them all!
No attacker immunity.
Notes
- You can choose not to attack.
- Alliances CAN happen, but only with 10+ players.
- AI can happen as well, but only with 6+ players.
- If less than 1 person attacks in a round, you can choose two people. They will fight. (This is just to balance games with no attacks).
(Yes, I am new to this. Yes, this is a remake of bounty. And yes, I don’t feel that shameful for copying a few aspects. But still, this is a holiday theme. Also, if you win, you get to take selfies with Santa Claus. Isn’t that better than complaining over originality over a theme that some player made? Grow up… Looking at you, bounty fans.) ~ Zeep
How to Play
The key item: The Holy Candy Cane Key (Call it the Cane for short).
The only one who can actually enter the depths below is the one holding the cane.
The host will PM a random player the candy cane (simply roll a die with an amount of sides equal to the amount of players).
For example: /roll 6 and you get 5. PM it to the 5th person on the PL.
Important: It must be /roll. Do not do !roll, as players will immediately know who the CCC is.
If the Candy Cane Deliverer is Attacked, the Candy Cane Deliverer has 80 sides instead of 100 on his roll.
If the Candy Cane Deliverer attacks, he gets 120 sides on his die.
Example of a game: PL: Zeep, boTTT, Sir Vivor, Lunarixis II,
Private_PenQuin: /roll 4
Roll (1 - 4): 2
/pm boTTT, You are the Candy Cane Carrier!
Private_PenQuin: Let the games begin!
Zeep attacks boTTT! boTTT is the CCC!
!roll 100
Roll (1-100): 89
(Since the attacker’s roll is higher than the limit of the CCC, the CCC dies.)
Private_PenQuin: boTTT has died! Zeep is the CCC!
And gameplay continues as would a regular game of Survivor.
The Arms: (5 Players Or More)
The host may control the Conveyor Belt’s Arms. There are 4 arms and each has only 50 sides on each die. The arms CANNOT form an alliance, so it cannot be used to form OP stuff.
Example: Private_PenQuin: Arms, Arise! (The Arms have risen! The arms MUST attack random targets the first time they are reprogrammed).
Private_PenQuin: !roll 3
Roll (1-3): 2
(The arm attacks Sir Vivor).
This continues until all arms have attacked. However, if the arms attack more than 2 times in a row, everyone gains a mistake. This is because the arms are unable to sort and finish the presents. This alerts Santa Claus. If Santa realizes everyone has made 3 mistakes, the game ends.
Important to note: If you are killed by an arm, you are not eliminated. However, if you are the CCC, you lose the candy cane. The host announces if he beat the CCC with his arm. After the host does this, everyone will have 2 rounds to find the right arm and destroy it. However, do not destroy too many, as you gain a mistake if you destroy an arm. If you destroy the right arm, the host does not reveal who the CCC is.
The host counts the mistakes. The “Mistake Counter” appears next to all the player names on the PL. Example: Private_PenQuin: PL: Zeep, Sir Vivor, Lunarixis II. Mistakes: 1.
One last thing a few people will have doubts about; Alliances. Alliances are strictly prohibited for the fact that… you know what? If you want alliances I will let you ally. If you tell the host you ally, the host will say if they are the CCC. However, you cannot tell anyone. You CANNOT betray the CCC, as any alliances made in this game cannot have traitors until the finals.
You win by surviving as the CCC alone. NO players may remain except you. What are you waiting for? Kill them all!
No attacker immunity.
Notes
- You can choose not to attack.
- Alliances CAN happen, but only with 10+ players.
- AI can happen as well, but only with 6+ players.
- If less than 1 person attacks in a round, you can choose two people. They will fight. (This is just to balance games with no attacks).
(Yes, I am new to this. Yes, this is a remake of bounty. And yes, I don’t feel that shameful for copying a few aspects. But still, this is a holiday theme. Also, if you win, you get to take selfies with Santa Claus. Isn’t that better than complaining over originality over a theme that some player made? Grow up… Looking at you, bounty fans.) ~ Zeep
Theme by Zeep
Original doc
Original doc