Outlaws
Phase 1
Phase 2
Phase 3
Modifications
Chaos: AI is off, the winner of every attack will gain the losers current gangs!
Bankers: Host will pm a certain # of players (1-3) that they are a banker. When Bankers get a kill they gain +2 gangs instead of +1, When they die the killer gets +2 Gangs instead of +1!
Hidden Bandit: Game plays out normally but with Nicknames!
- Players select a player, or in this case: a players’ “gang”, to attack and PM it to the host.
- The player-list will have all the players, but it will also have the number of gang members they have right next to their name. for example: If Baloor hasn’t gotten a gang member yet the player-list will list him as Baloor[1] and so on.
- When the host has all the attacks, proceed to phase 2.
Phase 2
- The host rolls out the attacks as usual. AI is on. When an attacker successfully eliminates their target, the attacker gains 1 gang member. If Baloor eliminates someone, Baloor becomes Baloor[2] and his roll becomes .roll 2d100; each gang member equals one additional roll for yourself. Only the highest roll counts.
- When the attacks are finished go back to phase one; When only two players are left proceed to phase 3.
Phase 3
- When there are 2 players left, the host does pick for priority and rolls the finale, highest roll wins, you keep your gang members for finals; AI IS OFF FOR FINALS
Modifications
Chaos: AI is off, the winner of every attack will gain the losers current gangs!
Bankers: Host will pm a certain # of players (1-3) that they are a banker. When Bankers get a kill they gain +2 gangs instead of +1, When they die the killer gets +2 Gangs instead of +1!
Hidden Bandit: Game plays out normally but with Nicknames!
Theme by Baloor